Outer worlds corrosive mod reddit


Outer worlds corrosive mod reddit. ago. For example, say you are level 30 and 3 mantisaurs charge you. There aren't enough highly interesting perks to justify taking flaws unless you're avoiding most of the side, faction and companion quests for whatever reason and thus going to end up not near the level cap. This modification changes the weapon's damage type The vast majority of flaws are so situational or easily mitigated farming them seems worthwhile. Tactical is always going to be better than Sawed Off on a Excellent attribute for sniper builds and even better when paired with high intelligence. So this is relevant for high-damage and low rpm type of weapons. N-ray also by passes armor and the dot stacks meaning that if you take too much n-ray damage you're Repeatedly getting hit or shot in the head. I wanna play a gunslinger, with a revolver 2. The Mag-2-Melt is a ranged weapon modification that fits into the weapon's magazine slot. 3. For other enemies like beasts and mechanicals then it might be different. Corrosive and Nrays are rare. If its not a one hit, then a second shot completely finishes them off. Btw, the dot damage seems to be tied to weapon damage, at least I was getting the same ticks as my normal shots. 15 and reply with your results I’m level 28 right now and I have my companions use Heavy Machine Gun Twos. I was wondering if there is some mod, or someone working on it, to play with friends And well, now that i have your attention xd any setting, mod, update or anything i should take in account to enjoy the Canid's Cradle Quest (Spoilers) On my first playthrough I sided with the Iconoclasts but gave the Targeting Module to Sanjar assuming that I would be able to take over the city with it installed, benefitting Stellar Bay AND the Iconoclasts. Spectrum Gatling is without a doubt the best weapon in the game. I had 60 points in long guns and an AR Ultra with the corrosive mod. 0 and the Vermin (II) as my main weapons. Plasma: Good against flesh, weak against Mantisaurs. Get a weapon that does Shock damage, and/or aim for their glowing blue cores. Reply. It's fun because it shoots off so fast, accuracy doesn't matter because you can hip fire the hell out of your targets. I don't know if I should look at damage or dps with this weapons as it's vs creatures and their armor isn't that high. For the actual game it depends on the game stage. My Parvati is rocking a corrosive assault rifle I modded for her. Archived post. Obviously to get the prompt for a flaw you have to repeat a set of actions, but what I don't personally know at least is the threshold or specific actions for each flaw. Corrosive (green) Strong vs armour, which includes bots, does dmg over time. Physical Damage Weakness. Since damage decreases when condition decreases, it will quickly become a peashooter after only moderate use. I took the 3 +25% damage flaws. Hilariously, same thing with N Ray mods, my first playthrough had hardly any, my second run which I've played We should have more mods! mods extend the life of a game, that is undeniable, however in the nexus page there are really few mods around. Right now, I'm only using a 2-hander because I want to have a fire and corrosive melee weapon. Never heard of any issues from other people either. The Outer Worlds - Review and thoughts. . Have more clothing be able to use mods. I will say it's kind of quenching my fallout thirst though already. Gonna record a few weird things I've encountered which you might or might not consider bugs. Noisy Pixel - Azario Lopez - 9 / 10. There you go. You should swap items as soon as you find a higher level item. If you hover over the mods at the bench and read the descriptions it tells you advantages and drawbacks. com. The876thLegion. When looking at the Toughened mod, gives a +3 to Physical Armor Rating, the stat on the right increased by 3 to 29 with no negatives (the other elements weren't even present). After that, I like to get Sneak to 100 because it helps in combat plus with stealing. You shoot each of the mantisaurs three Plasma is generally good against living organisms, shock for mechs like you said, only one that gets me is N-ray. That and some dodge so you can dodge forward to gap close. Shock damage is hands down your best choice when If you've invested in stealth then the Hunting Rifle gives you your best chance to get those one-shot kills, but the Dead-Eye is much better in any other situation imo due to its higher fire rate and mag capacity. All you need is to use the appropriate type of damage. Corrosive damage is quite universal against most mobs in the game. • 4 yr. thespyoflove. The mod manager is fantastic and makes modding super easy. Only one or two mild spoilers maybe. Charm: Affects companion ability refresh rate and faction reactions. If you leave and return to an area it resets vendor stock. Nov 27, 2019 · The most shocking of all the damage types in The Outer World (I'm sorry, I couldn't resist!) shock damage is what happens when you put electricity into a gun. Comes across like outsider idea spinning with no clue about the tone of what they're working on. I only measured criticals with the 100% armor ignore skill (long rifle 100) - for a certain rifle with the same base damage (except N-Ray where is is basically 50%) This should give a good indication of the vulnerability of opponents, not counting armor. The Outer Worlds. Should I just upgrade my normal weapons to plasma/shock/corrosive? Is there a benefit to leaving them as the normal damage type? Corrosive is good against armour AND Mechanicals, Shock however, is only good against Mechanicals. Get app Get the Reddit app Log In Log in to Reddit. The most basic prismatic hammer build is centered around max int and str with high science and 2h weapon skills and +science weapon damage perks. I’ve tried almost every build. With a good shock weapon you can shred mechanicals. In the early game enemies tend to use ballistic weapons the most, in the mid game plasma and corrosion, at the late game shock and n-ray which is pretty deadly when you have companions with you. Having just completed the game five minutes ago, my verdict: Not very good. But this forces you to side with MSI in the battle as the Iconoclasts attack the city. Me personaly I wouldn't use fifa mod manager because this. I mean. At level 36, the tick damage is 44 for one hit, 88 for 2 hits and 132 for 3 hits. I find this very good versus BIG health enemy. Platform: PS4 Amateur. As far as I know shock has a chance to stun, plasma has a chance to leave a burning DoT, N-ray has an AoE DoT affect, and I assume corrosion leaves a DoT as well. Then choose 'no aptitude' from the aptitude list. Constant field repair is a must. Offense Skills -20%. 0 works wonder and tinkering and modding the weapon. Repeatedly getting hit or shot in the arms. I would use a speedy-mate barrel and an extended scope. Cantholdaggro. Another example is weapon mods and science skills. IT should update the weapon sheet, because its flat increase (unlike crit chance+crit damage). If they are trying to be realistic, assault rifles and others should be better than hand guns . The light assault rifle (LAR)does more damage and will continue to do more damage than either of those rifles. Since it's a science weapon that also cycles through plasma and shock damage it gets a huge damage boost from Science. N ray is slower than melt for inorganics but absolutely destroys any living thing. If you want to feel like a gun-crazed Nikola Tesla and don't mind paying for a larger power bill, this is the damage type for you. 142K subscribers in the theouterworlds community. No real noticeable difference on survival. I don't know which vendor sells it, but I assume someone must sell it. After a lot of hours in Outer Worlds, I feel pretty confident talking about the following build and its variants. I just tried it on PC. Tada, all very high attributes. Below She's in Stellar Bay across from Zora next to the workbench. Prismatic hammer additional info. So if you want general use. It wrecked everything easily to the point where it wasn’t really fun or interesting to try new weapons. Normal is how I gauge whether a game is set up to be challenging at base level or not. I just bought the game last night and played for only about an hour. Depressing industry, even non-'live-service' games aren't safe from meddling. r/theouterworlds A chip A close button. Then switch to a non n-ray weapon to maximize the damage over time. On my already Tinkered Elite Troop Armors the visual bug was present. Once I picked the safe I just grabbed the first item (the key I needed). Killing the Mantiqueen in Nyoka's Quest. I must have tried this half a dozen times now. But I finally got around to it and I'm glad I did as overall it's a Using a n-ray weapon causes 5 damage over time ticks over 8 seconds. Monarch becomes a walk in a garden. additional help if you need it- mag-2-power is for more powerful shots- mag-2-zap is for shock damage and mag-2-laser is laser damage- i think theres an nray magazine thing too- but yeah -^ mag-2-powers can be found in vendors as usables and as loot from boxes and kills -^ enjoy halcyon op -^. Mind Attributes -1. The Outer Worlds is simply one of the best RPGs of the generation. Might be useful for a sniper build, but it's pretty pointless Shock damage and plasma damage was the exact same for me against humans. Award. I meticulously explored every corner of the world and already knew the best order for this. You really have to rely on weapon mods and tinkering to get a decent handgun. EDIT: Maybe if they had extra mod slots. You can get mods that change damage type to Shock, there's a quest at the Edgewater landing pad that'll always give you one. This is driving me nuts. This subreddit is dedicated to The Outer Worlds; a single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division From across my 20+ replays. Bugs/Oddities I have encountered in my playthrough. Salvager's helper shot 5-6 bullets in one click (Burst Dmg), but may result in overkill & after 3 shot, you need to reload. Anywhere that sells weapon mods, including the vending machines, can sell it. And N ray damage. I understand that maybe the game allows for less modding but mods extend the life of games, just see Fallout NV, 3, 4 and Skyrim, active modding communities help improve the game long term and bring more fans Granted, I gave the hammer a fire mod with 30 more damage, but I still feel a 50 damage point difference is not enough to justify using a 2-hander besides "looking cool". N-ray is pretty much useless all round. A shotgun with corrosion can take down a heavily armored N-ray is most useful against swarms of melee enemies that will bunch up when attacking you. Also it would be nice to have a mod or This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. Onagasaki. I'm disappointed the devs didn't add support (not sure that they could anyway, with the engine) but I'm also disappointed by the lack of much interest in making mods. Melt damage. Literally only inspiration and determination, I got a perk to increase my lock pick (armour bonus perk plus 100% perk), when I maxed those two I put the rest into stealth, I think I still had over 170 lock pick since the companion bonus for your skills is massive with your gear (around 50 if you have parvati and felix, and another 20 if you have advanced stealth mod and stealth gear). Mag-2-Zap. If you activate showtime then you should be getting 7,266 DPS instead for 5 seconds. And it’s made even worse by the fact that automechanicals, the enemy type that N Ray would be very useful against, takes another 50% less N ray damage. Clearly normal for Outer Worlds is not set up to be challenging at the base level, and normal for you means "easy" I guess, but that is not, and never has been, my model of gauging game difficulty. And this is just one of many things. Put it on a shot gun and the game becomes easy. As a rule of thumb, I keep one plasma and one shock of each weapon. theonetruestew. The best handgun is the bolter pistol, but if you're insistent on those two, then the best general element is corrosion, then throw on a crit barrel mod. The most fun for me is the auto mag pistol with crit barrel, corrosive mag, and the exact-O sight, to max damage for my build. It's RNG as heck. N Ray isn’t worth it with the -50% damage. The outer worlds multiplayer mod? Hi, i was about to play the game for first time, and found out that a close friend wanted to play too. Especially the phobias which rarely have 2 in effect at any given time. •. Personally I usually give my companions machineguns and I give one shock and the other plasma. And a spacer's choice mark 3 assault rifle with gyroscope, plasma, and sure-n-straight barrel is a straight up endgame weapon. Putting a corrosive mod on a sniper gun is not really worth it due to fire rate. yeah. Bucket Tech at 40 is another really good one- it gives you discounted tinkering, another inhaler slot and a chance to get mods from breaking down gear. I Tinkered the stock armor one level, and Normal is not easy. Extend-O-Sight. • 3 yr. Outer Wilds now has a mod loader! Happy holidays! :-) OWML is a mod loader and mod framework for Outer Wilds. 1. Reply reply. I find this one good versus a group of normal Yes. In particular, you can use it very effectively in TTD. They're pretty much strong against everything. So here goes! Stealth Sniper (gotta do it!) Stats Str: Below Avg. Permanently Crippled. Anything that adds TTD or Companion ability cooldown is a dislike perk for me. This subreddit is dedicated to The Outer Worlds; a single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division For an N-ray Build I would use the light pistol, hit three times during TTD, once in the torso for the bleed effect, once in the groin for weaken effect, and once in the leg for the cripple effect. Although she doesn't have new dialogue, and is instead replaced with a generic npc voice. Light Assault Rifle Mk. Movement speed -30% Unable to dodge. There are unique weapons that do have cool abilities and great damage output. This subreddit is dedicated to The Outer Worlds; a single-player first-person sci-fi RPG from…. Found a flaw not on any of the usual online or wiki lists I've seen: Shock damage weakness, 25%. The Outer Worlds is a game I had on my list of games to play for a while although there was always something else to play. [deleted] • 3 yr. I played on normal btw. No shotguns in Outer Worlds accept sight/optics mods, which a gyroscopic sight is. 2 does more DPS at an equal level, but does less damage per shot and breaks much faster. This is my first post over here on the Outer Worlds Reddit but I'm a big fan of games like this and I've previously written guides for Skyrim and Fallout 4. If you increase your medical skill to 60, you get 8 ticks. Original Content. Hi, everyone. But for humans it's still good to use a different damage type other than physical. I'd have had the damn thing at least twice, but the stupid bloody placement of the weapons radial key means I keep opening the damn thing when I don't mean to. This modification attaches one gram of chlorine trifluoride acid to a bullet during chambering. 8. A level 30 heavy machine gun 2 with a corrosive mod will do 5,813 DPS. 15 performance alot better with outer world's, stuttering is greatly reduced. Eg. Nov 19, 2021 · Options. Easy is easy. N-Ray (purple) Bypasses armour, damages those nearby, weak vs mechs. If N Ray was only -20% less damage and had no other reductions vs machines, I would definitely use it. +25% Weapon Range. At level 30, you will do 35 damage per shot of N-Ray, to a maximum of 105. 13 votes, 19 comments. • 5 yr. bloodorange_uhitsred • 2 yr. 6. Corrosive and N-rays mods are your friends. Also yes Science does increase the shock/plasma mod damage incase anyone is wondering. It was not as noticeable earlier on, but the -50% damage malice is just too big. I used the corrosive mod, the largest scope and silencer on my sniper build and most if not all headshots were 1 hit kills and its more effective than plasma against the heavily armored people and animals you run into late game. If you plan on using corrosive weapons you can take science to 60. 2. Finish Nyoka's personal quest to bury On a base Elite Troop Armor lvl 11, there was a AR of 26. Honestly just get a light or heavy machine gun then give it a corrosive and funtime mod. Nicotine addiction is a little trickier to force to be fair. Drake713. A deadeye assault rifle with funtimes barrel, plasma clip, and exacto-sight can dish out fatal headshots handily. With high Leadership and good equipment, they kill all living things. The Outer Worlds Mods – 10 Great Mods for The Outer Worlds. Free perk practically speaking as overburdened already messes with gameplay enough that you want to avoid it as much as possible. Aug 23, 2021 · Here are the main types of ranged weapon modifications that you can acquire and install on your weapons. Even if The Outer Worlds will be a very familiar game to many players, those particularly that have spent time in any of the recent Fallout games. This subreddit is dedicated to The Outer Worlds; a single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division Members Online Anyone else notice the date in the intro is the same day the bombs dropped in fallout? From my limited testing I've found that Nvidia driver 436. If anyone else is running the game on a different (newer or older) driver version and has stuttering, test 435. Useful and not useful as an attribute mechanically. Is Hunting Rifle Ultra better than the Dead-Eye Assault Rifle? It's got a The rifle hits like a truck but is slow af while the carbine has a higher dps it doesn't hit as hard. 1 The Respec station removes your companions' special unlocked perk from completing their storyline without any way I've been able to find to get it back. Metro GameCentral - Nick Gillet - 9 / 10. Just have to be prepared for it. A damage chart for snipers. Just wondering cuz I saved her and then talked to her at Amber Heights then I did the quest and now I can't find her, I searched everywhere at Amber…. Never install higher tier mods in lower tier gear. This Outer Worlds Getting Started Guide is aimed to inform you about a few things that might help you get off to a better start so that you don’t have to get 5 hours in, and then begin again like I This subreddit is dedicated to The Outer Worlds; a single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division Members Online Anyone else notice the date in the intro is the same day the bombs dropped in fallout? Anything that makes me go faster or add carry weight on Supernova is a liked perk. 9. With 60 in inspiration this jumps up to 50% of their skill. That's the point that triggers Gladys to get up and turn her back. // This mod is made to pushing the Engine to use more vram to improve textures, illumination, shadows, reflextions, refractions quality and fix stutter, but with 10 - 20 % framerate loss //// this mod is made only for nvidia 3070 / AMD 6700xt or better, 8 gb + vram //// IN GAME SET FSR PERFORMANCE, 3D RESOLUTION 100 AND DISABLE MOTION B Open menu Open navigation Go to Reddit Home. It worked. All attributes +2 = if you want all your attributes very high, put 1 point into each so they're all good. Second playthrough with no Parvati, 4 corrosive mod drops. For what it's worth, I like the plasma carbine with an increased rate of fire mod. The Outer Worlds Mods & Workbench overview. While the Hunting Rifle initially has more Maybe including passive equipment that sits in clothing slots (as well as the original mods system). The Workbench in The Outer Worlds is used for multiple tasks, all of which involve maintaining and upgrading your weapons and armor. Sawed Off will do more damage but has a shorter effective range since it has more spread, and as others have pointed out - the damage per pellet is lower so armor affects it more. Price Paid: £15. The damage over time ticks increase in damage for consecutive hits. Spacer's Choice Vending Machine in Edgewater. Melt is the way to go. We can share mods without distributing game files. Shock: Good against Automechanicals. N-Ray ignores armor and spreads to other organic beings but the downside is that it does damage over time. Alpha damage weapons with corrosion will also see a hefty damage buff. Save higher tier mods for higher gear. Then I stopped the lock pick, turned on time dilatation and then picked the safe again in that mode. And that's part of the problem, because it also means it's one of the very, very few weapons that you can't install an Extend-O-Sight on to increase it's pitifully shit-tier short range. Shock (blue) Strong vs mechs, stuns periodically. Decide on companions or not. It's not impossible to make things for the game without official modding tools but it takes effort and time. Just make sure you’re downloading it from the actual source. I rarely see enemies clump up so am vary about the usefulness Shock and corrosive are easy picks though, plasma is weak to some animals and physical to armor. Nrays especially are exceedingly rare to loot. I've got resistance mods on my companions' armor and they don't seem to get downed by their respective resistance now, so I think they do work. Couldn't believe it was knowing about the weird addition of a facial animation for Martin's helmet in the trailer. Better enemy AI too, include being able to move bodies and a more tarkov style body search system. However, the LAR’s base level is like 16 while the Assault Rifle Ultra (ARU) is like 22 or 24. This is because of the previously mentioned stacking blast damage of N-Ray. InfestedAdam 4 years ago #1. The Outer worlds was a dumbed down fallout 4, so it was essentially a shell of an RPG, I still kind of had fun but it was so average, if I could rate it in one word, it would literally be "fine" (I did really like Parvati and thought she was a cool character and companion tho so her interactions did make the game better overall) Felt better than the sawed off to me personally. But I finally got around to it and I'm glad I did as overall it's a Yeeyeedadlefme. Kinda disappointed. Deals Shock Damage. Idk about backpacks though as I haven't needed the extra carry weight yet. If you want a game about roleplaying, in the sense of making meaningful choices, there are better options. Universal starting skills (I get this first on all characters) Locks 40 (locks requiring 1 are free, more bits in containers), Stealth 40 (pickpocket), Engineer 40 (repair in field & breaking down gives Basic Mods). As far as armor, I'm not certain. This is my guide for a companion focused build on supernova difficulty. Sort by: Book_it_again. It definitely looks worse so if you have the option to get it on another console or pc I would, but I didn't encounter many glitches and it ran pretty well in handheld mode despite slightly blurry visuals. It halves your damage and deals a sort of "area" damage (almost like a chain lightning) and man does it look cool! Edit: corrosion works well against heavily armored enemies. Feel free to install any lower tier mods into any tier-1 gear that you plan to use for yourself and companions. I played it on Xbox game pass a couple years ago and again on Switch a few months ago. Hello btw. Developer: Obsidian Entertainment. There are 5 damage types in The Outer Worlds: Physical: Weak against armor. Ulti-nature shot 1 bullet per click (Flat Dmg), but you can shot it constantly which reduce overkill you can shot 18 times. For me the trick was once I got the lock pick circle halfway I stopped. A deep, funny, and intricately designed RPG reminiscent of the golden age of Fallout, when conversations mattered and comedy-grade cynicism came fitted as standard. A simple Google search states different enemies/armour types are weaker to certain elements. N-ray mods are fantastic against Mantiqueens, you should also keep in mind that you'll deal more damage when you shoot them in the crotch. You can put all the mods to the advanced And to be honest the most powerful weapon in this game is dialogue skills. Melt shreds everything. . New comments cannot be posted and votes cannot be cast. It will buff both rapid fire and high alpha damage weapons. It does not appear in as many conversations as you think it will, but can be fun when it does. Share. Corrosion is helpful against anything armored. I'm personally a fan of "N-Ray" mods, stats look the worst but they do the most damage and effect other enemies in the vicinity of your target Here are my three: FARSIGHTED (I don't melee) PLASMA WEAKNESS (+25% damage) CORROSIVE WEAKNESS (+25% damage) TOUGHNESS Perk – adds 50% to your base health and I find it offsets the increased damage. Corrosion: Good against Armor, including Automechanicals, Mantisaurs, and Heavy Armor. Nov 12, 2019 · The Outer Worlds mods list; Repair items using the Workbench; Tinker equipment - how to improve weapons and armor; Guide by Ollie Toms, mods list by Dave Irwin. You do not see the updated damage on weapons even if you increase your stats. The Hunting Rifle breaks way too fast. Most of the best weapons will come from the dlc in my opinion. They are very close. And of course, every time I get killed I have to listen to Nyoka getting It’s perfectly safe, I’ve never had a single issue and have used dozens of mods. After I've spent more time on high levels, I have to conclude that n-day is not worth it. Then there's the Lucky revolver. As of the dlc there’s now a phobia of being overburdened. Plasma (red) Strong vs flesh, does damage over time. They’re good for builds or playthroughs not spending time on mods and the entirely unique Ultimatum/UltiNature is a great sidearm, full stop. (Base damage)*(corrosion damage multiplier) - (armor value) = damage dealt If the base damage is very high then the corrosion damage multiplier becomes even more noticeable and the armor value becomes insignificant. The difference between modding a weapon or swapping it for one of a higher level is significant. There’s not that many mods yet, but the community in the Outer Wilds Discord is hard at work making mods and you can join in too! Highlights: We can have many mods simultaneously. That made perfect sense until I started finding bits of information which led me to believe that the attributes are mostly irrelevant for the prismatic hammer builds. Gyro Sight. Also getting an updated gear Plasma Rifle 2. After just 7 shots it's below 90% condition, while the Dead-Eye Assault Rifle after 7 shots is still at 97% condition. On impact, the corrosive material sprays over the target. Supernova is not difficult, it does not even require the use of buffs on consumable items. These aren’t hand cannons. New Vegas, Planescape Torment, Vampire Bloodlines, Knights of the Old Republic II, and Fallout 2 are all superior to the Outer Worlds. Make sure gear your using is fully modded. In fact, I think that shotgun in your screenshot may be the one I'm talking about. IMO corrosive is the best. They tend to carry really hard so if you want to out points in leadership or w/e and give them a corrosive LMG they basically do combat for you. unigamesity. Permanently Maimed. 4. Had Parvati all first run with the 10% rare mod perk, I only had 1 corrosive mod drop. Shock and plasma do essentially the same amount of damage but shock is more effective against robots Aug 23, 2021 · Here are the main types of ranged weapon modifications that you can acquire and install on your weapons. Weapon mods do work. NOTE - you can't go above 3 in the character creator with this, so if you make one attribute 3 it will go backwards. Outer Worlds is horrendous when it comes to UX. Suffering fall damage too many times. cq bd zj at ah to lj bb ko yo